![]() This method works especially well with Woodie's Beaver form. An effective way to wear the monster down is by dodging its attack, and then running in to strike 3–4 times before dodging again, although this will drain Sanity considerably. Treeguards have a great deal of health, but are slow. Chop the burnt trees while the newly planted tree is tier 1 to make the ensuing battle easier, and plant two or three more trees near the cluster if one wants to spawn multiple Treeguards. Each burnt tree will count as a regular tree when chopped and will take considerably less time to chop than healthy trees. In, another way to summon a Treeguard faster is to burn many trees in a cluster and keep a small, newly planted tree next to the cluster. If the Pigs spawn Treeguards, the Treeguards will attack the Pigs instead of the player.Ī good way to find Treeguards in DST is by chopping trees as Woodie, as he has a higher chance to spawn Treeguards in the multiplayer version of the game. They chop trees if they see the player do it, and they continue to chop them down until the player runs away. A way to speed up this process is to get help chopping trees by befriending Pigs. Having trouble with this is quite normal. Poison birchnut trees do not count as treeguards due to their differences in behavior and ability.Įach tree felled has a 1.33% chance of summoning a Treeguard. If killed by fire, the Treeguard will not drop its usual loot, but will leave some ash and cooked Monster Meat. Treeguards do not come from dead Evergreens, Spiky Trees, or burnt trees. A Treeguard's health, damage, combat range, and walking speed all scale with its size. There are three sizes available for Treeguards - short (70% scale), normal (100% scale), and tall (125% scale) - that spawn from Evergreens of respective sizes. It's even possible to calm a Treeguard after directly attacking it. Attempting to chop down a tree within 20 units of any neutral Treeguard enrages it again, though planting more trees can calm it again too. Planting trees ahead of time does not prevent Treeguards from spawning, nor does it calm them later. If an angered Treeguard doesn't growl when the player plants Pine Cones, it's not being done close enough. Pigs, Abigail, and other friendly mobs must be kept in check, as they will draw aggression from any Treeguard they hit, although the Treeguard will focus its attention on those that attack it. Neutral Treeguards can still be put to sleep with pine cones.Ī Treeguard being asleep does not stop Mobs from deciding to attack it. At day, neutral Treeguards wander aimlessly until night comes or until they are angered again. If no one chops a nearby tree or attacks the sleeping Treeguard, it will not wake up until morning comes. During Winter, sleeping Treeguards also don't have snow, making them easy to distinguish from actual trees.Īt night, neutral Treeguards go to sleep, plopping down wherever they happen to be standing. A Treeguard in this state does not wave in the wind, does not have a trunk, and does not appear on the Map. The moment a Treeguard is pacified, it returns to the ground disguised as an ordinary tree, as if it were asleep. ![]() Treeguards growl every time a pine cone is planted, even if they're sleeping. Planting a Pine Cone within 16 units has a 15% chance to calm them, and within 5 units away has a 33% chance. When one appears, a Treeguard aims to attack whoever chopped down a tree near them, and follows them limitlessly, only stopping when several new trees are planted nearby. Living Logs are required to build a Shadow Manipulator, among other things. When killed, they drop Monster Meat and 6 Living Logs. When chopping down a Lumpy Evergreen, there is also a chance for a Lumpy Treeguard to spawn, which behaves the same as a normal Treeguard, but looks different. They will turn hostile towards the player should they chop a tree nearby. They can spawn from any size Evergreen tree, but not from burned Evergreens, dead Evergreens, or Evergreen saplings (from recently planted Pine Cones).Ī special Set Piece can be found as soon as Day 1, called the Living Forest, where up to ten Treeguards can be found hibernating. After Day 80, up to three Treeguards may spawn at once, given enough Evergreens nearby. After Day 30, up to two treeguards may spawn. Starting on Day 4, felling any Evergreen has a 1.33% chance of spawning a Treeguard from a nearby Evergreen (within 15 units of distance, or just under 4 Pitchfork tiles). They can be pacified by planting new trees nearby. They are initially hostile towards the wood-cutter, assuming that is how they were spawned, have very high health and damage, and are capable of killing most unarmored characters in three strikes. Treeguards are Boss Monsters that can occasionally transform from Evergreens when a nearby Evergreen is chopped down.
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